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Deviation Actions
Description
I've been refining the HUD.
From upper left moving clockwise:
Weapon assigned to button AWeapon assigned to button B
Energy level
Score and money
Lives
Enemy kills until bonus
Remaining bombs
Bomb in use
Anything more or less you want to see?
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Image size
1280x800px 32.54 KB
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Comments3
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I'm a big UI guy, this stuff really does it for me for some reason!
The designs are really nice and I knew what they were right off the bat for the most part.
Suggestions:
- If the energy level (I'm assuming, forgive me) is related to your weapon perhaps make the gems the same height as the weapon boxes to further create that correlation and people don't think it's a health bar
- In converse if it's related to your health then move it by the lives
- You may want to add some additional border or areas of black around the UI elements. I'd be concerned it may be hard to track any of the things at a glance especially when the action is high.
Keep up the awesome work, really looking forward to playing this!
The designs are really nice and I knew what they were right off the bat for the most part.
Suggestions:
- If the energy level (I'm assuming, forgive me) is related to your weapon perhaps make the gems the same height as the weapon boxes to further create that correlation and people don't think it's a health bar
- In converse if it's related to your health then move it by the lives
- You may want to add some additional border or areas of black around the UI elements. I'd be concerned it may be hard to track any of the things at a glance especially when the action is high.
Keep up the awesome work, really looking forward to playing this!